Develop students' knowledge, skills and competencies through the use of game technology in the teaching of school drawing
DOI:
https://doi.org/10.31150/ajshr.v2i1.328Keywords:
Attention, memory, speech, thinking, comparison skills, comparison, similarity, hypothesis, creativity, empathy, finding the optimal solutionAbstract
This article discusses the didactic purpose, scope of knowledge, learning activities, and important aspects of game technology in practice. In given clause the technique of selection and organization of job with the gifted students on plotting and computer graphics is stated.
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