Develop students' knowledge, skills and competencies through the use of game technology in the teaching of school drawing

Authors

  • ZE Mirzaliyev Associate Professor of Nizami Tashkent State Pedagogical University, etc.
  • Sh.Sindarova 1st stage master of Tashkent State Pedagogical University named after Nizami
  • Sh.Z. Eraliyeva student of TS 402 group

DOI:

https://doi.org/10.31150/ajshr.v2i1.328

Keywords:

Attention, memory, speech, thinking, comparison skills, comparison, similarity, hypothesis, creativity, empathy, finding the optimal solution

Abstract

 This article discusses the didactic purpose, scope of knowledge, learning activities, and important aspects of game technology in practice. In given clause the technique of selection and organization of job with the gifted students on plotting and computer graphics is stated.  

References

Z.Mirzaliyev. Methodical instructions on teaching drawing in 8th and 9th grades (For secondary school teachers) Methodical manual - Rhizograph of TDPU 2012.

E.Roziyev, A.Ashirbaev., Methods of teaching engineering graphics - T., 2010., Science and technology.

I. Rakhmonov, M. Khalimov., Drawing (for secondary school teachers) - T., 2016., Sparks of literature.

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Published

2021-01-30

How to Cite

ZE Mirzaliyev, Sh.Sindarova, & Sh.Z. Eraliyeva. (2021). Develop students’ knowledge, skills and competencies through the use of game technology in the teaching of school drawing. American Journal of Social and Humanitarian Research, 2(1), 58–62. https://doi.org/10.31150/ajshr.v2i1.328

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Section

Articles

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